Video Game Playing on Lunch-time Food Intake in Children
NCT01750151 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 41
Last updated 2018-07-23
Summary
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.
Conditions
- Exogenous Obesity
Interventions
- DIETARY_SUPPLEMENT
-
Glucose Beverage
- BEHAVIORAL
-
Video Game Playing
- DIETARY_SUPPLEMENT
-
Control Beverage
Sponsors & Collaborators
-
Danone Institute International
collaborator OTHER -
Mount Saint Vincent University
collaborator OTHER -
Toronto Metropolitan University
lead OTHER
Principal Investigators
-
Nick Bellissimo, PhD · Toronto Metropolitan University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 9 Years
- Max Age
- 14 Years
- Sex
- MALE
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2011-07-31
- Primary Completion
- 2014-06-30
- Completion
- 2014-06-30
Countries
- Canada
Study Locations
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