Video Game Playing on Lunch-time Food Intake in Children

NCT01750151 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 41

Last updated 2018-07-23

No results posted yet for this study

Summary

The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.

Conditions

  • Exogenous Obesity

Interventions

DIETARY_SUPPLEMENT

Glucose Beverage

BEHAVIORAL

Video Game Playing

DIETARY_SUPPLEMENT

Control Beverage

Sponsors & Collaborators

  • Danone Institute International

    collaborator OTHER
  • Mount Saint Vincent University

    collaborator OTHER
  • Toronto Metropolitan University

    lead OTHER

Principal Investigators

  • Nick Bellissimo, PhD · Toronto Metropolitan University

Study Design

Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
SINGLE
Model
CROSSOVER

Eligibility

Min Age
9 Years
Max Age
14 Years
Sex
MALE
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2011-07-31
Primary Completion
2014-06-30
Completion
2014-06-30

Countries

  • Canada

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT01750151 on ClinicalTrials.gov