Evaluation of a Video Game for Adolescents and Young Adults With Cancer

NCT00425139 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 375

Last updated 2015-03-20

No results posted yet for this study

Summary

The purpose of this study is to determine the effects of playing the interactive video game, Re-Mission, on patient outcomes, including adherence to medical treatment regimes, self-care behaviors, quality of life, stress, communication, control, and knowledge.

Conditions

  • Neoplasms

Interventions

BEHAVIORAL

Re-Mission

Sponsors & Collaborators

  • HopeLab Foundation

    lead OTHER

Principal Investigators

  • Pamela M Kato · HopeLab Foundation

Study Design

Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
13 Years
Max Age
29 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2004-10-31
Completion
2005-11-30

Countries

  • United States
  • Australia
  • Canada

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT00425139 on ClinicalTrials.gov